TSLRCM V 1.5 Bug Report
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It is for my eyes only, Zbyl2 and DarthStoney
Bugs TSLRCM
Quelques-uns sont signalés dans le texte lorsqu'ils s'agit d'un phénomène local mais :
Bug
A travers toute l'aventure, Bao-Dur ne respecte plus le mode Solo. Il agit comme si sa "Vigilance" était devenue énorme et, outre le fait d'être en mode solo, il faut beaucoup l'éloigner si on veut agir seul lorsqu'il est dans le groupe actif.
Bug
Bug - Atton à 0% d'influence agit comme si influence était élevée.
Bug
Oups ! Je viens de tomber sur les premières options de dialogues en français de la version 1.5 de TSLRCM (lorsque Mira ouvre les tunels d'urgence du Jekk'Jekk Tarr). Hum... Cela n'a pas été traduit de l'anglais vers le français par des français.
Bug
Quitter le jeux > crash de temps en temps.
N'est jamais arrivé, depuis des années, avant l'installation de TSLRCM.
______________
Après "bug report 1"
Questions :
Liste des bug de la version commerciale corrigés par TSLRCM ?
Bao-Dur et le mode Solo. Probabilité qu'il utilise la vigilance de l'Exilé et non pas la sienne.
Quelque chose de changé dans la loterie de Geriel. Il semble que le cristal offert soit, au maximum, "niveau de l'Exilé - 5" alors qu'avant, de meilleurs cristaux étaient obtenus ("niveau de l'Exilé + 2")(mais je n'ai jamais eu de Kaiburr avec Geriel).
Y a t'il quelque chose de changé dans la loterie de Nadaa ?
Gestion des PCL/PCO. En version XBox, il est possible de conduire tous les Jedi vers la maîtrise (côté lumineux ou côté obscur). Les valeurs peuvent osciller entre 0 et 100. En version PC, ces valeurs oscillent entre 1 et 99 sauf pour 1 ou 2 droïdes (qui ne sont pas Jedi et ne sont pas concernés par la maîtrise). Est-ce délibéré ou est-ce un bug irritant en version PC du jeu ?
En version XBox, l'alignement de Kreia bouge. Pas en version PC où elle reste à 50. Bug ?
Bug Report 2
Bug :
Bug : une animation disparaît.
Bug :
Not sure it depends of the previous bug but, at that time, when reading the quests list with KSE, I get a StrRefERROR and all the end of the quests list is corrupted displaying others memory stacks
_____________________________________
Bug report 3
Hi Zbyl2 and DarthStoney
I’m seldom on the Net and it’s so hard for me to write so many things in English but here are some news.
Well, it’s about 15 days I’ve not be there and I do not know what have been say or done those last days. I’m still with V 1.5, LS and canonical walkthrough.
Planets order is
Automated walkthrough …/…
Dantooine 1
Nar Shaddaa
Korriban
Dxun/Ondéron 1
Dantooine 2
Dxun/Ondéron 2
Council
Automated walkthrough …/…
I ‘m now at the HK factory
21/ Bug : Ending the mission "Fuel for Citadel".
The two dialog options with Dol Grenn about fuel are diametrically opposite. One would manage to a price down on fuel (Vogga has too much fuel and he don't know what to do with it), the other to a price increase. Actually, the two ways come to the same end (price increase), with different dialog options but with the same meaning.
Not sure it's a TSLRCM bug but much more a stupid original dialog options bug (or I don't understand anything when doing business !).
22/ Bug :
Inside the Hawk : equipment menu - defence is at 9 for everyone except for the Exile
23/ Bug :
Korriban. Going out of the Hawk. First Kreia speech : time duration for the message reading is too short and the audio message is cut (perhaps only for French version).
24/ Bug :
Korriban. Academy.
Exile, Atton and Bao-Dur
Atton and Bao-Dur left, in solo mode, at a distant place.
During a fight, as Exile, I put the solo mode off move in order to make the two others coming for help. They did not move at all.
Never had this before. I use to do this at this place.
25/ Bug :
Telos : 123. Meeting the 3 HK-50.
We have to open a conversation in order to make them going into the fight mode (it would be automatic). If we do not speak to then, we can pass thru the group.
Same group.
We must speak to the central HK-50. Speaking to the two others don't make anything.
26/ Bug :
Ludo Kressh tomb - unlimited XP with the hssiss.
Do not work anymore in V 1.5
Unlimited XP (I've discovered 3 other tips for unlimited XPs) is used for many things when challenging the game - at least, in 3 additional challenges :
- Challenge : Deeply hardening the game when PC and NPCs are maintained at low level when real level is much more higher. The level of the opponents is based on the real PC level experience, not on the PC Jedi Level (value in Global > Numeric > G_PC_LEVEL).
- Challenge : everyone meet level 50.
- Challenge : playing with Fasa robes.
27/ Bug :
Ludo Kressh tomb :
Possibility to redo the Kreia test 2 or 3 times (for LS or DS points) don't work anymore.
In fact, what is the criteria ? Opportunity to win LS points ? I don't think so as I've done this at 100 LS. As long as Kreia is not enough hurt ? I've not been able to determine why I can redo that and why it stop.
28/ Bug :
Ludo Kressh tomb :
Redo the mandalorians test don't work anymore.
Same question : what is the criteria ?
29/ Bug :
Ludo Kressh tomb :
Reading quest "The Secret power" after the first test (Malak).
In the memo, only the planet name appears.
Reading the saved game quest list using KSE. The entry "The Secret power" is corrupt (and it is not the last quest entry in the list).
Probably same bug as already seen.
Looks like a memory overflow retrieved in the save game file.
30/ Bug :
Ludo Kressh tomb :
Mandalorians
This never happen before so it's attributed to TSLRCM but without certainty.
1 mandalorian is in the thickness of the door. The focus don’t stay on it. He don't fire. We can't fire.
Test can't be finished. Doors won’t open. Game definitively locked.
Must reload the last saved game.
Screen shots kept with all the strange things done or happening in this game.
31/ Bug :
Crashes report
Ludo Kressh tomb :
Not sure it has something to do with TSLRCM but I discover it now, while testing TSLRCM.
Load game > load saved game (after killing Malak) > Open the door to the cut arm corridor > kill the 2 shyracks with light sabre > don’t "open" the arm > stay behind the closed door > Master fight meditation leaving the door closed > Return to where Malak stood > open the door to the left or right corridor (never mind) > Open the door at the end of the corridor > Focus on the shyracks
- If you fight (or if you don't fight but leave the focus on the opponent and stay in fighting mode), game crashes. May be redo an unlimited number of times.
- If you leave immediately and lost the fighting mode, nothing happen.
Testing more deeply : if you wait some time before opening the door at the end of the corridor, nothing wrong happen.
Conclusion : I think that if you use "Master fight meditation " on targets and then change targets during the time when Master fight meditation does effect (20 seconds), game crashes every time (and I'm quite sure it has nothing to do with TSLRCM). Need to be redo in other places.
32/ Bug :
Freeing Vrook Lamar while in LS mode (not tested in other modes).
It is missing many dialog options when talking to the mercenaries captain.
This is curious because it seem that there have been no change here.
I remember my previous point 2 (Kaevee dialog options missing).
In the Kaevee case, all the dialogs are in English - no translation made (audio and subtitle) and I don't understand why dialogs are missing as indexes trees to dialog sentences has not to be changed, never mind which localised DB sentences is installed.
In the Vrook case, I also don't understand : script is unchanged (I think) and translation, in the standard version of K2 was in good French before. Why and what changes happen here ?
33/ Bug :
The Infinite LS points with the Khoonda medical droïd don't work anymore.
This wasn’t a bug but a tip developed by Obsidian (and to use it, it was not at all what we can see on the Net : clic clic clic clic on the Droïd and from time to time it give a LS Point). As far as I've read on the Net, the how-to to use accurately use this tip has never been discovered and describe.
There are many tips that add hours of fun with this game, thus making needlessly the use of cheats tools as KSE and Console (and some Mods). In fact, the better way would be to play the K2 game as on XBox, without KSE and console).
I think tips available in the game must stay so that it became possible to add fun and "play with the game", beyond "play at the game".
34/ Bug :
Khoonda Militiaman army.
There was a curious thing that don't work anymore.
It was possible to recruit dozens of militiaman by hitting the door of the storeroom.
It was completely useless but amazing and fun.
This army disappear when the fight begun.
What was the idea behind this ?
In TSLRCM, where do the actual militiamen come from ?
35/ Bug :
Numerous audio dialog options duration times, that where good, are now cut before the end. I’m not sure but I think it’s a bug French team side - They use English duration times and English is quite always shorter than French.
36/ Bug :
Mandalorians ruins.
Opportunity to change active group.
Was not possible before and that was right.
General rule is : you cannot change active group from the moment you are at more than 1 map of the Hawk.
If this is a problem in the mandalorian ruins, Obsidian give us the solution : use the mandalorian guide, go to the landing zone, change active group and come back.
The game is already too easy. Let the player think a little bit.
37/ Bug :
Influence point on HK-47
At a moment, you leave the conversation with HK-47 and he try to ask a question.
There was there a dialog option that enable you to win an influence point on HK-47 without getting a DS point. Something like :
"Don't have time to waste with that..."
This dialog option has disappear.
38/ Bug :
Dxun - Mandalorian ruins
Ending the Sith attack.
Mandalore come but, instead of saying that we have to go, he don't say anything and we have to open a dialog with him.
I think this is a great idea because :
- It introduce a break in a long succession of events
- It let us have time to make a save
- It let us have time to collect the rests (and they are more numerous)
If we say to Mandalore we have things to do, he return to his office. But, then, when we say to him "Let’s go", the dialog with Zuka and Kreia start again (and, at the end of the Kreia dialog, all returns to normal).
39/ Bug :
Iziz - Dialog with Tolas
Missing the dialog option
"What can you tell me about surroundings"
40/ Bug :
Dxun
Return from Iziz.
Many dialogs with Mandalore.
1. What's your opinion about the Republic ?
2. What could you tell me about mandalorians ?
and so on ...
One has completely disappear. It is (was) the third point :
"Exile :
What did you want to ask me ?
Mandalore :
You fight side Revan and Malak during the mandalorians wars. Why ?
..."
Perhaps done deliberately as those dialog options are retrieved by an other way.
41/ Bug :
Holo-recording of Canderous.
Infinite influence points on T3.
42/ Bug :
Holo-recording of Canderous.
After reading the record, it would be better that Exile and T3 face instead of looking together in the same direction.
43/ Bug :
Fight Esok / Mandalore.
While Exile is female.
The first time I've done this with TSLRCM :
During the fight, Exile don't step in, has asked by Mandalore, but she is a male (with, as well as I can see, Azkul face and empty hands - she lost her weapons). The second companion is Ok.
After the fight, Exile reappear with normal appearance but naked. She recover her weapons.
Redo 5 times
Exile appearance OK but empty hands and, at the end, Exile is naked.
44/ Bug :
Hum... Fight Esok / Mandalore is too easy.
Esok has no weapon (nothing to do with TSLRCM).
45/ Bug : Battle of Khoonda - Unlimited militiamen
Well, not sure it's to be corrected ! That's too fun. Equal to the lost opportunity to have a militiamen army by hitting the storeroom door.
Use of different methods to place the squads (automatic by Zherron or by Exile choice)
After saying a few words to the militiamen, nothing happen.
Exile stay with Zherron and the militiamen to whom she spoke.
Not able to speak to anyone
Not able to move to menu using "escape".
I have to pass the bridge and walk a few, to pass a trigger - then the Azkul spying animation start (image corrupt and bad positioning of cameras)
After that, nothing happen.
Two mercenaries are between bridge and mines and are not hostile.
No squad at all - Zherron is with the mercenaries Exile spoke to.
Open conversation with Zherron
Return to the beginning (place the squads)
At that moment, when it is time to speak to the militiamen for the second time, a new group of militiamen appear.
Aso...
Is this the new method to recruit ? Ha ha ha !
46/ Bug :
Not a TSLRCM bug but I never understand why Exile suddenly find alone ! This is stupid ! Why are the companions lost ? And why fight is beginning without having time to access group menu ? I think it's a bug and that it was the opposite that Obsidian was thinking to : everybody would be in the fight, share with every squad and meeting all together, helping the weakest squad, for the inside fight.
47/ Bug :
Not a TSLRCM bug but where are the recruits (Dilan, Jorran, Akkere, Suulru) when Exile is saying a few words to the militiamen ? The don't need a raise of their spirit as the others ?
48/ Bug :
Dantooine.
After the fight, Akkere is standing near the Hawk instead of standing near his stock, at his usual place.
49/ Bug :
Dxun - outside Freedon Nadd Tomb
Movement sensor. Explosive pack made and, thanks for that, used for the first times.
Movement sensor simply disappear (no explode sound, no animation)
All the mines have been recovered.
Now, turn off the hidden mode and go back to where the sensor was.
Alarm is turn on in spite of every thing.
50/ Bug :
Outside Freedon Nadd Tomb
A trigger that was at the footer of the ramp to the tomb square, launching the appearance of characters on the tomb square (and fight against turrets when "head bridge" is on) is now further far before the ramp. Why ?
This make more difficult (quite impossible) some fun with the triggers.
51/ Bug :
Happen only one time (but never happen before)
Iziz palace fight
Throne room
Kavar arrives at the end and, usually, kill two Heavy Vaklu soldiers
New ??? The second one is now invincible for Kavar and not hostile for us.
Let's have a lunch...
Half an hour later, they are still fighting !
Cheese time... Still fighting !
Coffee time... Still fighting...
Unable to redo that. What a pity !
And, nothing to do with TSLRCM, but there is so many years I want to talk about that : in the back, the stupid Vaklu and Talia faces quietly, kindly waiting we finish killing everyone in order to go back to their lethal fight ! How polite they are ! We can quite hear them : Please... Go on... We are sorry... Don't worry for us...
And where does Vaklu and his soldiers come from ??? Irritating !
52/ Bug :
Iziz palace fight
Throne room
After Vaklu defeated and before talking to Kavar, you have the very last opportunity to talk to Kreia (when Iziz is the last planet in your walkthrough).
The dialog option about the abilities lesson is missing. This had a bug, before TSLRCM (the lesson was finished but no bonus points was win). Now, the question about this lesson has completely disappear.
Is this the method found to bypass the original bug ? (;-))
53/ Bug :
Memo
Ondéron
LS walkthrough but initiating the Anda dialogs when meeting Ponlar the first time.
After the very end (back to Dxun - Vaklu dead etc. ...) there is still the message about Anda in the memo.
54/ Bug :
Memo
Khoonda
After the very end, there is still the message about recruiting (and who am I missing ?) Suulru, Akkere, Jorran, Dilan ! There are options in the quest that let imagine there are 1 and 2 others recruits to find ! What's that ?
And it would be so kind that Kaevee be here !
55/ Bug :
Memo
Khoonda
After the very end, there is still the message about the traps (don’t know why as all was done !).
56/ Bug :
Dantooine
Restored Enclave
The restive canteen
Why did you decrease the security level from xx to xx (deliberately hidden). Did you think it was a typo ?
There are two restive containers in K2, a canteen and a metallic box (and many doors on the Ravager) that need that same very high security level and they give some hard job to find how to open them without destroying them and without using mines.
Let player have fun and play with equipment and calculate a little bit.
This add very interesting reflections and thoughts to the game and the evolution of the PC and the quest of equipments upgrading the abilities and the use of security software. Otherwise, it's too easy and uninteresting.
I do think it's a deliberate wish of Obsidian and I completely agree.
57/ Bug :
Jedi Council
Very very very good job. At last, logical.
Just a little thing : (LS, canonical walkthrough, all three masters are here)
None of the conversations must lead automatically to "I need to know what did you say..." (or, worst, deeper in that conversation) otherwise, this last dialog option, automatically reached, lead inexorably to the end of the Council and the other groups of conversations will never be reach unless you make saves before or you play an other game.
All groups of conversations must return to the beginning. I think of :
"I've come to kill you all" and
"Why decide to exile me from the Order".
In addition, doing as actually with "I've come to kill you all" skip to "We did not cut off you from the Force" and prevent having access to the conversation "I need to know what did you say..."
"I need to know what did you say..." is the last question Exile have to ask and the better is that the player ask the question himself.
58/ Bug :
HK-50 factory
Sub-level
When HK-47 turn off the system com, the first sentence HK-50 say ("Noticing: internal com...") is written in the memo but not say in audio nor written as subtitle.
59/ Bug :
HK-50 Factory
Factory
Find the "Core upload Console"
Some information has to be displayed in a popup but the popup windows is empty.
60/ Bug :
HK-50 factory
Sub-level
After the use of P-1DK by HK-47, this droïd is called a Probe droïd instead of a Servicing droïd.
61/ Bug :
HK-50 factory
Sub-level
Quite sure it has nothing to do with TSLRCM but with material left in the files.
After HK-47 stop the reactor, I think the animation would better show the smoke (steam) fading out.
___________________________________________________________
Bug Report 4
V 1.5, LS and canonical walkthrough.
Planets order is
Automated walkthrough …/…
Dantooine 1
Nar Shaddaa
Korriban
Dxun/Ondéron 1
Dantooine 2
Dxun/Ondéron 2
Council
Automated walkthrough …/…
62 - Bug :
HK-50 factory
Factory
Destroy 8 HK-50 in the large hall
Go to HK-51 manufacturing terminal
Upgrade HK-47
Go to HK-50 manufacturing terminal
Try to upgrade HK-47 with the HK-50 behaviors core template.
Game crashes. May be redo an unlimited number of times.
Perhaps this come from a bug at the begining of the third sentence HK-47 say (and, perhaps, this happen in the French version only).
Consequently : impossible to debug this branch and the 20 HK-50 stay in their stations.
63 - Bug :
HK-50 factory
Factory
When HK-47 choose to destroy all HK-50, it doesn't matter the way choose, it always remain two HK-50, the victims in the torture and questioning room. A way to destroy them is missing (ie. : they become hostile and hk-47 and the HK who become allied with him can fire, or as in the station when HKs detroy the others even when they are deactivated...)
64 Bug :
HK-50 factory
Sub-level
When HK-47 decide to leave the HK unique entity with the help of P-1DK, we have two options :
- Erase the HK-47 memory and reinitiate him.
- Inhibit his behaviors core
Choosing the first option actualy allow HK-47 to leave the HK unique entity (and perhaps do an other thing I don't have discover yet - I scent afar it has something to do with HK-47 turning the HK-50s to his side and destroy the 51s but, actually, all what I do using this fail).
This is a mistake. Reinitiating HK-47 has nothing to do with leaving the HK unique entity.
Either he has to choose the two options or the first option has to be clarify and say it do a complete reinitialisation AND a behaviors core inhibit.
65 Bug :
Not sure it has something to do with TSLRCM but this is the first time it happen :
Walkthrouh with male Exile
Telos - Citadel
Taking B-4D4 to hack the Czerka computer.
Exile was with Atton and HK-47.
When B-4D4 become the main character, instead of staying alone with Moza and Chodo Habat, Atton is still here.
When B-4D4 is back from his job, Atton is still here.
If you try to open a dialog with Atton, the only thing he say, in a black background popup, his, in French "Ah ouais ?" (Something like "Sure ?" or "Oh Yes ?" - I don't know how to translate this in English as it is somewhat vulgar - "Oh yeah ?" perhaps).
Screenshot taken.
In fact, the real question is : why the members of the activ group desapear instead of staying in the Chodo Habat room, waiting with him for the come back of B 4D4 ?
66 Bug :
Ravager
Visas meditation room :
Can be done twice.
And, when Visas enter in her meditation room for the first time, there is things she say to the Exile, before. All those sentences have desapear (perhaps a bug in the French version only ?). The second time she enter in her cell, all is OK.
Visas
This door lead to my... cell....
Exile
Do you have guns...
Visas
No...
Exile
Do what you think you have to do
67 Bug :
Ravager
When behind the door of the last room before the turbo-elevator to the top desk.
Light Side Grace, Force Meditation
The game crashes quite every time (before the door open, or after the door open, or after kiling the last Sith)
If you don't use any Force power, well... the game also crashes quite every time but more quickly.
68 Bug :
Ravager
Fight against Nihilus
Taking control of Visas (as I like that it is her who kill Nihilus).
The fight is invisible (black screen)
After the fight, Nihilus, as is right and proper, has 0 point of life (he is dead as it is written in the memo) but he stand (we are missing the red cloud and Visas taking the mask but the game can go on).
69 Bug :
Visas sacrifice
Part of the fight against Nihilus is only a black screen
70 Bug :
Malachor
After the fight between HK-47 and GoTo, the game crashes.
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Bug report 5
Hi Zbyl2 and DarthStoney
I am still in the same walkthrough (LS canonical)
71 Bug :
Ravager - After the death of Nihilus
Visas told the Exile that he was her master now.
Open a dialog with Visas
The dialog options are completely outdated.
IE, if you ask her who send her, she tell you that it's Nihilus, her master !
72 Bug :
Dantooine - Restored content # 14 (The Disciple choices)
Incomprehensible. The only thinking of Mical is "Or to the other." and the all thing has no meaning. Either it is missing sentences or the French translation is false or the French pointers tree structure is false.
73 Not a TSLRCM Bug :
Challenging the game :
Well... As I am thinking of it now (nothing to do with TSLRCM), there is a difference between the XBox and the PC version about the LS (or DS) points.
In the XBox version of the game, every Jedi can reach 100 in his alignment and this enable to strive for a hard addtionnal challenge : make every Jedi become a Light Side Master (or 0 and become a DS master).
In the PC version of the game, it seem that the alignment can't exceed 99 (or be less than 1).
I do think that the limits of 1 to 99 in the PC version are bugs, all the more that, ie, T3-M4 can reach 100 in the PC version of the game (and an other one, I don't remember who at that time).
In the same idea : in the XBox version of the game, the influence that the Exile have on Kreia enable the Kreia alignment to move (and she can reach 100 and become a LS Master (or 0 and become DSÂ Master). In the PC version of the game, she stay neutral.
Can you do something about that (if it is simple to do so) ?
74 Suggestion
Arrrrgggghhh !
I've just redo numerous times the Siths attack in the mandalorians ruins (see
BUG 38)
I thought you've made a great, intelligent, subtle, usefull, genius, fantastic, brillant modification... but no !!!... It was just a momentary bug !
Oh ! Please, please, please... boot out that stupid automatic lift off.
75 Bug :
Nice !
Mira vs Hanharr on Malachor.
See screen shots
Triggered by Mira walking other a trigger neer the exit of the enclosure while Hanharr still alive.
76 Bug :
Citadel - Zone 126
If you ask questions here and there about the modified blaster before talking of it with Grenn, you are not able to talk of that modified blaster with Grenn and, therefore, the masked assailant will never appear.
______________________________________________
Bug report 6
I've tryed to use DLGEditor on dialog.tlk and I've got an error message.